シラバス参照/View Syllabus

授業情報/Class Information

科目一覧へ戻る/Return to the Course List 2020/09/23 現在/As of 2020/09/23

基本情報/Basic Information

開講科目名
/Course
英語専門講読 Ⅱ/ADVANCED THEMATIC READING Ⅱ
開講所属
/Course Offered by
外国語学部英語学科/FOREIGN LANGUAGES ENGLISH
ターム・学期
/Term・Semester
2020年度/2020 Academic Year  秋学期/FALL SEMESTER
曜限
/Day, Period
月2/Mon 2
開講区分
/semester offered
秋学期/Fall
単位数
/Credits
2.0
学年
/Year
2,3,4
主担当教員
/Main Instructor
J.D.コーリス/Jonathan David CORLISS

担当教員情報/Instructor Information

教員名
/Instructor
教員所属名
/Affiliation
J.D.コーリス/Jonathan David CORLISS 英語学科/ENGLISH
授業の目的・内容
/Course Objectives
Videogames in Social Science: This course will survey the growing body of social science literature on the study of videogames and emerging interactive media. Videogames are now the single largest sector of the global entertainment industry, and this commercial impact is matched by an equally profound cultural impact. Today videogames shape and participate in our learning, sociality, and work, as much as our play. As a result, videogames and videogame research have pushed scholars to rethink some of the dominant models of these spheres of human activity. In this class students will read from key areas of videogame scholarship and practice critical analysis and discussion of those topics and readings. The course will include weekly readings and response papers and a final research essay.
授業の形式・方法と履修上の注意
/Teaching method and Attention the course
Required hardware/software: Zoom, Slack, minimum system requirements to run both; microphone, webcam and headphones/speakers to participate in class meetings.
事前・事後学修の内容
/Before After Study
Students prepare assigned readings before class. Students research and prepare a final essay throughout the semester.
テキスト1
/Textbooks1
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/Title
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/Author name
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/Publisher
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/ISBN
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/other
テキスト2
/Textbooks2
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/Title
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/Author name
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/ISBN
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/other
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/Textbooks3
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/Title
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/Author name
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/ISBN
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/other
参考文献等1
/References1
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/Title
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/Author name
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/Publisher
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/ISBN
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/other
参考文献等2
/References2
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/Author name
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/ISBN
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参考文献等3
/References3
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/Title
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/Author name
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/Publisher
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/ISBN
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/other
評価方法
/Evaluation
Classroom Participation 40%, Student Lecture 20%, Short Reflection Essays 20%, Final Research Paper 20%
関連科目
/Related Subjects
備考
/Notes
テキスト:All materials will be provided in class.
参考文献:Provided in class.
到達目標
/Learning Goal
分野の専門性をもった英文マテリアル(資料)を講読、読解できるようにする。

/Time
授業計画(主題の設定)
/Class schedule
授業の内容
/Contents of class
事前・事後学修の内容
/Before After Study
1 Greeting and Introduction: What is a videogame? How we define a “videogame” changes the research questions we can ask.
2 Videogame Research: A Brief Survey A brief survey of areas of games research in the social sciences.
3 Student Practice Lectures Students practice giving short lectures to prepare for semester presentations Prepare student practice lecture.
4 Videogames, Health and Healthcare We review studies on the harms and therapeutic uses of videogames.
5 Interactivity We review the central defining characteristic of videogame media. Student Lecture Group 1.
6 Emergent Gameplay We discuss games and authorship. Research summary due.
7 Story Versus Sandbox We compare games as narrative and games as play. Student Lecture Group 2.
8 Avatars and Embodiment We examine studies of games and identity.
9 Videogames and Empathy We review research on the distinct communicate capacity of games. Student Lecture Group 3.
10 Work and Play: Making Games as Work We look at studies of game labor. Research paper bibliography due.
11 Work and Play: Playing Games as Work We survey studies of game play as work, training, and socialization. Student Lecture Group 4.
12 Games and ‘Empire’ We review political economic studies of videogames.
13 Virtual War We look at games as ideological tools. Student Lecture Group 5.
14 Course Review and Future Directions We imagine the videogames of tomorrow. Research paper due.

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