シラバス参照/View Syllabus

授業情報/Class Information

科目一覧へ戻る/Return to the Course List 2020/09/23 現在/As of 2020/09/23

基本情報/Basic Information

開講科目名
/Course
英語専門講読 Ⅰ/ADVANCED THEMATIC READING Ⅰ
開講所属
/Course Offered by
外国語学部英語学科/FOREIGN LANGUAGES ENGLISH
ターム・学期
/Term・Semester
2020年度/2020 Academic Year  春学期/SPRING SEMESTER
曜限
/Day, Period
月2/Mon 2
開講区分
/semester offered
春学期/Spring
単位数
/Credits
2.0
学年
/Year
2,3,4
主担当教員
/Main Instructor
J.D.コーリス/Jonathan David CORLISS

担当教員情報/Instructor Information

教員名
/Instructor
教員所属名
/Affiliation
J.D.コーリス/Jonathan David CORLISS 英語学科/ENGLISH
授業の目的・内容
/Course Objectives
Videogames in Society: This course will examine debates about the impact of videogames on society. Today videogames shape our education, legal and healthcare systems. They influence the health and development of our children, not to mention the economic impact of the global videogame industry. This has prompted discussion about the benefits and harms of videogames on society. Videogames have been labeled “digital heroin” and “virtual murder simulators” on the one hand, and celebrated for unprecedented breakthroughs in learning, communication, and therapeutics on the other.  Students will read selections from a range of sources and practice the analysis of the politics, moral panic and scholarly research underlying debates about the impact of videogames on society today.
授業の形式・方法と履修上の注意
/Teaching method and Attention the course
Remote learning will include a combination of asynchronous readings, screenings, and assignments, followed by real-time dialogue and activities. Required hardware/software: Zoom, Slack, minimum system requirements to run both; microphone, webcam and headphones/speakers to participate in class meetings.
事前・事後学修の内容
/Before After Study
The course will include weekly readings and response papers and a final presentation. Students prepare vocabulary and assigned readings before class. Students research and prepare a final presentation throughout the semester. Students contribute to course discussion board during the week.
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/Textbooks1
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/Textbooks2
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/Textbooks3
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参考文献等1
/References1
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/ISBN
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/References2
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/References3
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/ISBN
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評価方法
/Evaluation
Discussion Participation 20%, Final Research Presentation 40%, Reflection Essays 30%, Homework 10%
関連科目
/Related Subjects
備考
/Notes
テキスト:Readings provided in class.
参考文献:Provided in class.
到達目標
/Learning Goal
分野の専門性をもった英文マテリアル(資料)を講読、読解できるようにする。

/Time
授業計画(主題の設定)
/Class schedule
授業の内容
/Contents of class
事前・事後学修の内容
/Before After Study
1 Greeting and Introduction: Games and Everyday Life We develop a working definition of videogames.
2 Micro-transactions, Gambling and Addiction The WHO recently labeled videogame addiction a mental-health condition. We discuss. Homework Reading: “Why Game Accessibility Matters”
3 The Art of Videogame Play We discuss the art and aesthetics of videogame play. Homework Reading: “Unsung Heroes: Reconceptualizing a videogame as a work of art”
4 Privacy and Security Are videogame playing habits personal data? Homework Reading: “Angry Birds End of Privacy”.
5 Streaming, "Let's Plays" and Gaming-by-Proxy We look at the growing economy of spectator-gaming. Research Proposal Due.

6 Intellectual (Virtual) Property We examine the question of ownership and property in virtual worlds.
7 Gaming as Education We examine the relationship between games and learning. Research Presentation Bibliography due.
8 Cheating, Hacking and Griefing We examine the “rules” of videogame play and why some people choose to break them.
9 Videogames and Literacy We look at the forms of technological literacy shaped by videogame play.
10 Industry Culture, "Crunch", Layoffs and Unions We examine work culture in the videogame industry.
11 Student Presentations We enjoy student final presentations! Prepare final presentations!
12 The Future of Videogames and Society We ask what the future might hold for videogames and society.
13 No Class No Class
14 No Class No Class

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